Parisa
is interested in a broad range of scientific and engineering projects
from mobile platforms to cars and from digital interaction to safe and
resilient interaction. I am quite keen to develop interactive tools on Android phones (smart phones in general), iPads and, iPod Touch.
The list of projects provided here is a small selection. Please contact
me if you have any interesting ideas for your research project on these
platforms.
PE-1 HCI in Medical Devices - This includes two projects: (a) analysing error logs in infusion pumps and graphically representing the date i.e. time between alarms, actions following alarms, user's response to alarms etc., (b) mopping up data and alarms from medical devices and transmitting this data to a hand-held device (carried by the nurse: perhaps an iPad or iTouch) alerting them to the device that's alarming, and the type of alarm or error etc..
PE-2 Alerts and Notifiers in-Car Systems - This
project is for someone interested in audio/haptic interfaces. Speeding
and driving over the speed limit is a common world wide problem. Most
car manufacturers spend quite a lot of research resources on this
subject. The question we want to answer in this project is can we
notify drivers by means of change in the
volume/pitch/frequency/direction of music played in the car media
system?
PE-3 Feed Your Mood to a Mobile Music Player - This
project is for
someone interested in musical interfaces and AI. Lifiting up poeple's mood while they are
feeling down or calming them down if they are anxious or aggresive is a fun and
exciting project. This research has started in 2008-2009 in the FIT lab and
there are still many questions need to be answered about people's mood.
This project has strong potentials to be applied to healthcare, wellbeing and
crowd mood detection.
PE-4 Which one fits into musical space: Fitts' law or Hick-Hyman law? - This project is for someone interested in musical interfaces. In such interfaces as musical targets are invisible it is interesting to see how people perceive and locate targets, which are located randomly in the space. There has been some work done in this area and some people have looked at Fitts' Law in continuous auditory interfaces but let us see if we can beat Fitts' Law, or use other predictive models in musical interfaces, e.g., Hick-Hyman Law.
PE-5 Analog Interaction for Better or for Worse? - In-car gadegts rely mostly on push buttons for interaction. Would analog interaction such as knobs, sliders, touch, acceleration etc. be safer than push buttons? This project is for someone interested in in-car gadgetry such as radios, CD players and navigators. Car industries could potentially be interested in this research and there is a real chance of making a practical and positive difference. Strong skills in programming and patience with running user studies are essential for this project. There are also other projects about in-car gadgetry if you are interested.
PE-6 Excite, Scroll, and Feel - Can we feel information while we are scrolling through documents, web pages, etc. using audio or haptic feedback? This project investigates the efficiency of tilt-controlled scrolling in mobile situations and the effect of audio/haptic in the interaction.
PE-7 Discrete, or Continuous: that is the question - Current handheld computing devices offer a range of interaction techniques from discrete (e.g. push button) to continuous (e.g. gesture) interaction and from manually controlled (e.g. menu) applications to automated ones (e.g. automatic power control). This project is for someone interested in designing non-intrusive interaction with adjustable degree of automation on mobile computing devices.
PE-8 Efficient
Thumbnails in Photo browsers - This
project is for
someone interested in image processing and designing photo browsers on
small
computing devices. Many people use photo thumbnails in their mobile
phone due
to small screen size. This interface allows people to see a glimpse
(thumbnails)
of important information in images as they scroll through and if they
become
interested in details it gradually stretches relevant information. If
you like
to do some fun with images on small computing devices this is a nice
project to
do.
PE-9 Engage Both Hands in the Interaction (Bimanual Interaction) - This project is for someone interested in game control! Flight and car simulators have been around for a long time and particularly they are being used for flight crew training or car race training. The questions are, does human performance change when they use their two hands rather than one hand? Can we improve human training using the continuous control? And plenty of interesting scopes to discover.y of interesting scopes to discover.