Ken Banks

Ken Banks, founder of, specialises in the application of mobile technology for positive social and environmental change in the developing world. He combines over 22 years in I.T. with over 14 years experience living and working throughout Africa in countries including Kenya, Nigeria (where he ran a primate sanctuary), South Africa, Mozambique, Cameroon, Zambia, Uganda and Zimbabwe. In 1999 he graduated from Sussex University with honours in Social Anthropology with Development Studies

Stephen Brewster

Stephen Brewster is a Professor of Human-Computer Interaction in the Department of Computing Science at the University of Glasgow, UK. He is currently an EPSRC Advanced Research Fellow looking at tactile displays for mobile interactions.

Brewster’s research focuses on multimodal human computer interaction, or using multiple sensory modalities (particularly hearing, touch and smell) to create rich interactions between human and computer. His work has a strong experimental focus, applying perceptual research to practical situations. He has shown that novel use of multimodality can significantly improve usability in a wide range of situations.

Brewster’s interest in mobile interaction is for users on the move. When users are mobile they need to look at their environment to navigate and so can’t easily look at the display. He has focused on non-speech sound, 3D audio and tactile displays for output on mobile devices. For input he has studied gestures on the screen of a device, with the hands or with other body locations like head or wrist. Brewster has also developed mobile interfaces for older adults and users with visual impairments. He is also interested in the evaluation of mobile devices and has developed a range of techniques to test mobile devices on the move in realistic settings.

More information is available at

Lorna Brown

Lorna Brown is an Associate Researcher at Microsoft Research Cambridge and holds the position of Corpus Christi Research Fellow in Human Computer Interaction. She began her career as a musician before moving into computing, where she became interested in HCI and, multimodal interaction. Prior to joining Microsoft Lorna did a PhD at the University of Glasgow, investigating the design of vibrotactile messages (Tactons) for computer interfaces, and also conducted research into the use of audio and haptics to present information to visually impaired users. During her PhD, Lorna worked as an intern at Nokia Research Center Helsinki working on tactile displays for mobile devices. Her current research explores the use of novel interaction techniques, such as gestures and physical interactions, combined with multimodal outputs, to create new ways of interacting with mobile devices.

George Buchanan

George Buchanan is a faculty member of the Future Interaction Techology Group at Swansea University. His two major research interests are the interaction challenges of supporting the information seeking of online users, and mobile device interfaces. George has recently been investigating the design of improved document browsing tools for handheld computers.

Matthew Chalmers

Matthew Chalmers is a Reader in Computer Science at the University of Glasgow, UK. His work aims to take account of social and perceptual issues in the design and theory of computer systems -- ubiquitous computing systems in particular. His BSc is from U. Edinburgh, and his PhD at U. East Anglia was on ray tracing and object-oriented toolkits for distributed memory multiprocessors. He was an intern at Xerox PARC before starting work as a researcher at Xerox EuroPARC. There he worked on early ubicomp systems, e.g. the first Active Badge system, and on information visualisation. He left Xerox to start up an information visualisation group at UBS Ubilab, in Zurich, then had a brief fellowship at U. Hokkaido, Japan, before starting at U. Glasgow in 1999.

Paul Coulton

Paul Coulton has over 15 years’ research and development experience in mobile systems and applications and is Senior Lecturer based in Infolab21 at Lancaster University. Paul has published extensively in mobile, both in terms of academic publications and a book on S60 programming. He is internationally recognized in this area and was selected as one of 50 most talented mobile developers worldwide from a community of over 2 million to be a founding Nokia Champion in 2006 and was re-selected in 2007 and 2008. Paul is the leader of Mobile Experiences Group as part Forum Nokia Innovation Network which includes universities from around the world. The main focus of his current research surrounds innovative mobile software with a particular emphasis on mobile entertainment, such as games. Many of the research projects encompass novel uses of the latest technologies such as RFID/NFC, VoIP, cameras, and 3-D accelerometers in mobile phones and his projects have won a number of awards for innovation.

Alan Dix

Alan Dix is Professor in the Department of Computing, Lancaster University, UK. He was a mathematician by training, and mathematics is still his first love, but he has worked in Human-Computer Interaction since 1984, has published over 250 articles and is author of one of the key textbooks in the area. He has worked in several universities, agricultural engineering research, local government and hi-tech start-ups. His interests are eclectic: formalisation and design, physicality and digitality, the economics of information, structure and creativity and the modelling of dreams. Recently he and a colleague have developed technology for autonomous pixels that can be configured in turn any surface or space into a two or three dimensional display.

Tom Djajadiningrat

Tom Djajadiningrat is a senior consultant interactive design at Philips Design. Whilst his original background is in industrial design, over the years he has become increasingly interested in interaction design. After finishing his PhD on desktop VR he worked for eight years in different design research settings, including the ID-StudioLab of Delft University, the Designed Intelligence Group of TU Eindhoven and the Mads Clausen Institute of the University of Southern Denmark. His pet subjects include crafting a tight relationship between physical form, user actions and digital behaviour and the re-appreciation of physical skill in interaction design.

At Philips Design, he is a member of the multi-disciplinary Ideas Engine team to which he contributes facilitation, ideation, visualization and experience prototyping skills.

You can view his publications here

Richard Harper

Richard Harper is Senior Researcher at Microsoft Research in Cambridge. He has over 100 papers, 15 or so patents and 12 books, the most recent of which is Fieldwork and Design (with Dave Randall and Mark Rouncefield; Kluwer, 2007). He also co-authored, with Abi Sellen, the IEEE award winning The Myth of the Paperless Office (MIT Press, 2002). He is currently completing Texture: Communication in the 21st Century, (MIT Press), which is due in the summer 2008.

Prior to joining MSR, Richard was director of various technology innovation companies, including The Appliance Studio and Social Shaping Research. In 2000 he was appointed the UK's first Professor of Socio-Digital Systems, at the University of Surrey, England where he set up the Digital World Research Centre. He completed his Phd at Manchester in 1989, prior to joining Xerox EuroPARC in 1992.

He currently lives in Cambridge with his wife and three children.

Rachel Hinman

Rachel Hinman is a design strategist for Adaptive Path. Prior to joining Adaptive Path, Rachel worked within Yahoo’s mobile group, employing user-centered methods to inform the design and strategy of Yahoo!’s mobile products. She has extensive experience leading research studies on mobile phone usage in the US, Europe, and Asia and writes and speaks frequently on the topic of mobile research and design.

Lars Erik Holmquist

Lars Erik Holmquist is a senior researcher at the Mobile Life Center, a joint research initiative at Stockholm University, the Swedish Institute of Computer Science, and the telecom industry. He is also the founder and leader of the Future Applications Lab, a research group which started in 2002. He previously founded and led the PLAY research group at the Viktoria Institute and the Interactive Institute, 1997-2001. He received his master’s degree in Computer Science in 1996 and his Ph.D. in Informatics in 2000, both at the Göteborg University, and became an associate professor at the Göteborg IT University in 2004. His research interests include human-computer interaction, information visualization and ubiquitous computing. He has been member of many international conference committees and published extensively in these research fields. He was chair of the UbiComp 2002 conference, started the Mobile Music Technology workshop series in 2005, and is an associate editor of the Journal of Personal and Ubiquitous Computing. His personal interests lie in popular culture, such as film memorabilia and pop art, and he has been an invited guest at several international film festivals.

Jyri Huopaniemi

Jyri Huopaniemi was born in Helsinki, Finland. He received his doctoral degree in electrical and communications engineering from Helsinki University of Technology where he was pursuing research on 3-D audio and virtual environments from 1993 to 1997. During 1998 he was a visiting scholar at the Center for Computer Research in Music and Acoustics (CCRMA) at Stanford University. Since 1998 he has been with Nokia Research Center. He has held various research management positions in Nokia and has broad technology and leadership expertise in the fields of multimedia, user interaction and user experience, software applications and platforms. He is currently heading the Media Laboratory at Nokia Research Center’s Core Technology Research Unit.

Dr. Huopaniemi is author of over 60 technical articles published in international journals and conferences, and he has been awarded four patents.

Kristina Höök

Professor Kristina Höök is a full professor at Department of Computer and Systems Science, Stockholm University/KTH since February 2003. She also leads the Mobile Life Center and upholds a part-time position at Swedish Institute of Computer Science (SICS).

The focus of her group is on social and affective interaction, narrative intelligence, in mobile settings. Methodwise, she works from user-centred design perspective. Höök and her research group have been exploring the idea of involving users both physically and cognitively in what they name an affective loop. The idea of an affective loop is for users to step by step interpret, become influenced, imitate and be involved with an (computer or mobile) application, both physically and cognitively. Höök and her group has created several demos that embody the affective loop idea.

Scott Jenson

Scott Jenson has been doing user interface design and strategic planning for 20 years. He worked at Apple on System 7, Newton, and the Apple Human Interface guidelines. For 3 years, he was the director of Symbian's DesignLab and then VP of product design for Cognima, Ltd, in the UK.

As a battle scarred veteran of the software industry, Scott has shipped a consumer spreadsheet, been a part of 2 Mac OS releases, 5 Newton product cycles, 4 commercial web site revisions, designed 3 different mobile phone UIs, run dozens of usability trials and focus groups, has 10 patents granted and 20 in application.

He is currently the Mobile UI Manager at Google where he has worked on many XHTML, AJAX, SMS, and mobile Java applications.

Matt Jones

Matt Jones is a Reader in Computer Science, Swansea University. Matt is helping to set up the Future Interaction Technology Lab at Swansea University. He has worked on mobile interaction issues for the past thirteen years and has published a large number of articles in this area including Mobile Interaction Design (Wiley & Sons, 2006) with Gary Marsden. He has had many interactions and collaborations with leading industry partners.

Matt Jones

Matt Jones has been working on the web since 1995. In that time, he has been a design director at BBC News, Sapient and Nokia amongst others. He is co-founder/lead designer of Dopplr, a service for frequent travelers. He writes on design and planetary-scale self-replicating robot dogs at

Oskar Juhlin

Oskar Juhlin is assistant coordinator at the Mobile Life VinnExcellence Center. He is also Studio Director of the Mobility Studio at the Interactive Institute, Stockholm, Sweden. He is a researcher at the Department of computer and system sciences at Stockholm University. He is Associate Professor ("Docent") in applied information technology at the IT-university of Göteborg. He holds a Ph.D. in sociology of technology at Tema, Department of Technology and Social Change, Linköping University. He has also a M.Sc. in Civil Engineering at Luleå Technical University. He has been a research fellow at the Section for Science and Technology Studies at Göteborg University, and researched at the Viktoria Institute in the Mobile Informatics programme.

Oskar has worked in many fields related to the sociology of technology, including sociology of knowledge and engineering work and lately sociology of traffic and road use, related to the design of mobile applications for people on the road. His current approach draws on ethnographic fieldwork of mobile user practices to influence the design of various applications.

Steven Kyffin

Steven Kyffin (Master of Design, Industrial Design, Royal College of Art London) is Director of Philips’ Design Research & Innovation. In this function he is responsible for the program of Design Research in Philips Electronics and for the Ideas (Innovation) Engine of Philips Design.

The Ideas Engine is Philips Design’s key Instrument for contributing to fuelling Philips’ new business Incubators for future product service solutions and building IP Territories spanning the full breadth of the Philips portfolio.

Steven Kyffin joined Philips in 1998 having been Director of the Industrial Design Master’s program at the Royal College of Art in London since 1995, before which he ran his own design consulting company. He is a member of the Philips Design Global Leadership Team within the Global HQ in Eindhoven. He also holds a number of Adjunct professorships in leading Design Universities in Europe and Asia.

Jaakko T. Lehikoinen

I have been with Nokia since 1999 as a user researcher. Since that, I’ve been working on many User Centered Design oriented projects, thematically aranging from Mobile Presence to far out exploratory user research on activism. Today, I’m leading Human Practices and Design Team. It is a multidisciplinary team consisting of social scientists, ineraction designers, software engineers, and game researchers. Currenlty we are studying content-centric communities, and pervasive games. Personally, I’m interested in varioius saspects of online social interaction, and espesicially privacy regulation aspects in that environment.

Gary Marsden

Gary Marsden is an associate professor in the Department of Computer Science at the University of Cape Town. His research is mainly in the field of Mobile Interaction Design, as well as the application of mobile technologies in the developing world. He edits the "Under Development" column in interactions magazine and, with Matt Jones, wrote the book "Mobile Interaction Design"

Kris Mihalic

Dr. Kris Mihalic is a Research Manager with Yahoo! Mobile in the US. He is responsible for creating indispensable mobile experiences in international and cross-functional teams, working on award-winning products such as Yahoo! Go and oneSearch. Prior to joining Yahoo!, he worked for PalmSource. He has worked on several academic and industrial research projects with companies such as Sony, Vodafone, and RIM. He received a Master in the interdisciplinary field of Communication Science and Computer Science and holds a Doctorate in Human-Computer Interaction, both from the University of Salzburg, Austria. He has been teaching engineering and design classes at University of California Santa Cruz, University of Salzburg, University of Applied Sciences Salzburg, and University of Staffordshire. His expertise spans interaction design, prototyping, usability engineering, user-centered design, evaluation methods, and user experience in general. He has successfully organized international conferences and workshops in the field of HCI and is on the committee for several conference series. He lives on coffee.

Rod Murray-Smith

Rod Murray-Smith works in the overlap between machine learning, interaction design and control theory. He is a Professor of Computing Science, with a joint appointment at Glasgow University and the Hamilton Institute, where he runs the "Dynamics and Interaction" research group. Prior to this he has held positions at the Technical University of Denmark, M.I.T., and Daimler-Benz Research, Berlin. His group has developed a range of novel multimodal, gestural and mobile spatial interaction methods, and he has collaborated widely with industrial partners from the mobile world, such as Nokia, Samsung and Microsoft.

Cristian Norlin

Cristian Norlin is a senior researcher at Ericsson Research Interaction & Usability Lab in Stockholm, Sweden. His main responsibilities include concept development and interaction design of digital artefacts, using user centered design processes and methods. As a practicing designer and researcher, he works in the intersection between design as craft, business strategy and technology innovation, with a strong interest in aetstetic, cultural and social aspects. Recently he has begun to investigate the concept of design practice as a research method. Cristian is involved in many research collaboration projects and has given tutorials at several MobileCHI and NordiCHI conferenses. He is also a member of the scientific board for the research platform M3: man medium machine, at Södertörn University College in Stockholm.

Prior to joining Ericsson, he worked as a program director of the B.Sc. program "IT, media and design" at Södertörn University College where he also taught interaction design, user centered design processes and mobile design. He is the co-author of the book "Wireless Foresight" (Wiley & Sons, 2003). In 2000 he was an intern at IDEO London.

Cristian holds a B.Sc. in Multimedia - education and technology from Stockholm University, and a Master of Art in Computer Related Design from the Royal College of Art in London.

Nick Price

Director, Philips Design. Core team member of the Idea Engine working on Growth Area, Thematic and Cultural Research components. Formerly senior member of Foresight, Trends and Research group of Philps Design.

Stuart Reeves

Stuart Reeves is currently a Research Assistant at the Department of Computing Science, University of Glasgow. He interested in interfaces and technology situated within public or semi-public settings, with particular focus upon performance and spectatorship.

Johan Thoresson

With interruptions only for a one year guest appearance in the data visualisation industry, yearly forays into lobster fishing and a few visits to football stadiums throughout Europe, Johan Thoresson has designed mobile interactions since the millennium was still very young. Finalizing his interaction design studies with a thesis on applications for camera phones, the natural next step was to become a Sony Ericsson interaction designer before recently taking on the role of a user experience planner.

Ola Thörn

Ola Thörn has worked as an interaction designer at Sony Ericsson since 2006, focusing on UI fundamentals - interaction paradigms, text input and formfactors.

Besides doing interaction design, and pitching ideas eagerly around the company he owns the UI paradigm roadmap 0-3 years. A passionate inventor he has two dozen patents pending. Before moving into telecoms he has worked as a UI designer and AD for web and media companies in Sweden and the UK. Ola has a Masters In Cog. Sci from Lund University and a degree in New Media Design from Hyper Island Education. After abandoned plans of becoming a primatologist he still dreams of building a treehouse.

Akos Vetek

I am a researcher at Nokia Research Center in Helsinki, Finland. I have been with Nokia since 1999. Before that, I worked at Hewlett-Packard Laboratories in Bristol, UK on embedded speech recognition. My research interests include speech and language processing and multimodal interaction.

Charles Warren

Charles Warren is a Senior User Experience Designer at Google in Mountain View California. In his role, he creates new mobile products for people who use Apple’s iPhone, as well as products for people living in China, India, and Africa.

Prior to Google, Charles spent four years at the renowned Palo Alto-based product-design firm IDEO, where he co-led the firm’s Software Experience Design practice. At IDEO, Charles designed new products for companies like Procter & Gamble, Microsoft and Nokia. Prior to joining IDEO, Charles was involved in launching a number of Silicon Valley ventures, including Cactus, Scient and The Idea Factory. After college, Charles co-founded Serena+Warren, Inc, which pioneered the use of technology in contemporary printmaking by enabling artists to combine cutting-edge digital tools with traditional printmaking processes. Museums around the world, including the Museum of Modern Art in New York, acquired Serena+Warren editions for their collections. Charles graduated with a BA from the University of Michigan where he studied design, computer science, and art history.

Manuela Zavattaro

Manuela Zavattaro began her professional practice in visual, graphic and web design for clients in both Italy and Portugal. She gained her undergraduate degree in Graphic Design from the Politecnico of Milano in 2001, followed by a master degree in Interactive Design from Domus Academy. Remaining in Milan, Manuela furthered here design experience as a Project Tutor for the Master in I-Design at Domus, and as a User Experience designer at the DA Research Center. London is now her home, where she has worked in interactive media and service design since 2003. She is currently a User Experience Design Specialist for Nokia Design's UK Studio.

Kristoffer Åberg

Since 1997, Kristoffer Åberg has been faking the practice and management of mobile usability and interaction design. As the most unknown highlight of his unremarkable design work he provided millions of mobile phone users with a subliminal reference to the sci-fi movie "Starship Troopers". An unrelenting prime mover of user experience within Sony Ericsson, Kristoffer is now Senior Manager of the largest design team in the Lund parish, South Sweden. He would rather be a fighter pilot, do concept art, or work at LEGO. Being married and the father of two young boys is the next best thing.